a.k.a. Looks like you're using new Reddit on an old browser. They are more amicable to the other races, able to find friends in even the most unlikely places, though their homes are often secluded and tight knit communities of halflings. Ghostwise halflings look very much like their lightfoot cousins in stature. 2. Fearless: +2 morale bonus to saving throws against spells and effects of the 'Fear' subtype. A handful of ships were lost in Wild Space for centuries before returning. Strange and reclusive, they form close-knit communities because of … Ghostwise Halfling Wild halflings, also known as Ghostwise Halflings are simply the scarcest and most primitive of the halflings subraces and lack a civilized lifestyle in Tellene. Favored Class: Barbarian. I understood that they gained Telepathy after vowing not to speak until they had atoned for their savagery, so from my POV it's not necessarily thematic for Ghostwise in particular. I would love to use DND Beyond, but my only character is a ghostwise halfling :/ The Ghostwise Halfing is in the system, it just needs to be unlocked with a purchase. Besides, going to town on a fool with fists or a spear is ALL what monk is about, more so than barb. If provoked, however, they will fight with great ferocity and skill in defense of their homes, and the general cause of good. 1. Skill Affinity (Jump): +2 racial bonus to Jump checks. Don't feel the need to stick with what I'm doing -- I'm just really curious to see what sort of spin you'd put on it, whether for optimization or flavour. When leaving their treetop villages, they tend to spend most of their time outside in the sun, giving them slightly tanned skins and a light brown hair. How would you build it: Ghostwise Halfling Barbarian. The halflings' name for their race in Faerûn is the hin, although most accept "halfling" with a shrug and a smile. Not as nimble as their cousins, some Ghostwise tend be slightly stockier in build. Thats part of why I took shield master, to shove enemies back sometimes to get them out of position, though that didn't happen much vs just knocking them prone. Halflings, the small folk (known to themselves as the Hin), are a group of quiet, family and home-oriented people. You’re inclined to be affable and get along well with others. Lightfoot halflings stand about 3 feet tall and usually weigh between 30 and 35 pounds. Strange and reclusive, they form close-knit communities because of their telekinetic talents and are uncomfortable with strangers. Being able to move through enemies really helps. She’s a ghostwise Halfling Druid. Ghostwise Halfling Ability Adjustments: +2 Dex, -2 Str. The comforts of home are the goals of most halflings’ lives: a place to settle in peace and quiet, far from marauding monsters and clashing armies; a blazing fire and a generous meal; fine drink and fine conversation. Don't underestimate halfling nimbleness. Can barbs use boomerangs? If you wanted to do that, you could just as easily go monk for this. The result: I realize this is late af, but I urge you to consider Skill Expert. In my head, I'm seeing a tiny, feral, tattoed savage in hide armour brandishing a boar spear or yklwa, even though that's not the most efficient weapon choice. Male Halfling names end with ‘o’ or ‘u’. As clannish nomads, ghostwise halflings have little need for society's trappings, but the barbarian's skills and class features are essential to survival in their forest homes. I don't like to think too far ahead with my builds because it's fairly rare the campaigns I play in get to higher levels anyway, but it seems, if not optimal, at least plenty of fun to play. 5 The Bad: The Barbarian. Ghostwise Halfling. Switch over to Barbarian at level 3 and choose Totem of the Bear which gives you resistance to all damage other than psychic while Raging. Wood elves are the least surprising race on the list, having been widely recognized as a race perfect for rangers, druids, and even rogues; they've got a fantastic +2 bonus to dexterity and +1 to wisdom, increased movement speed, and their signature Mask of the Wild ability. But had you considered dual-wielding sickles just to stand out in the crowd? I will use the color coding scheme which has become common among Pathfinder build handbooks, which is simple to understand and easy to read at a glance. They live in tribes, clans, usually isolated from others. In the Five Nations, a Ghostwise halfling would be seen as a curiosity or even a freak. Water genasi have a … Ghostwise halflings are incredibly rare psionic barbarians. Switch over to Barbarian at level 3 and choose Totem of the Bear which gives you resistance to all damage other than psychic while Raging. 8) Ghostwise Halfing With barbarian as their favored class, ghostwise halflings lend themselves to a variety of unique builds. They love good food, happy people, and fun conversations… Athletics. Characteristics of Ghostwise halfling in dnd 5e race. Ghostwise halflings have all the halfling racial traits given in Chapter 2 of the Player's Handbook (pp. (Though in terms of "psychic powers" it's a neat fit.). The barbarian just suffers from a lack of sustain as a tank. Halflings are short beings, but they seem to make up for their lack in height with an incredibly sense of … The barbarian can also be a good choice in multiclassing and if buffed appropriately could potentially get some of the incredible AC at later levels. Ghostwise halfling. Leaves of Learning is a FANDOM Games Community. Female Halfling names are similar to the male Halfling names, except for the fact that they finish with a vowel ‘a’, and if the name finishes with a consonant there is suffix ,’a’. Anyway, I want an agile, mobile character who can move through a larger foe's space (or climb right over them) and stab them before they know what's happening. Ghostwise halflings have the ability to communicate telepathically with any creature within 20 feet that speaks the same language. Take your favorite fandoms with you and never miss a beat. Start with Druid, and I recommend the lesser known Ghostwise Halfling simply because telepathy is going to be really helpful in Wild Shape. They are a cheerful and outgoing but hard-working folk, who are generally found living in peaceful villages. Favored Class: Barbarian. Physically, they share similar builds and characteristics with their halfling kin, and many of their abilities as well. Anyway, because I'm not really an optimizer, I'm interested in what other people would do with this idea. Many ghostwise halflings are barbarians, but rogues, druids, rangers, and clerics are also common. Lightfoot Halfling Traits Lightfoots , /' laɪt fʊt z / also known as hairfeet / hɛɚ fiːt / or tallfellows / tɔl ˈfɛloʊz /, can easily hide from notice, even using other people as cover. Plus with dual wielding you get more bang for your bonus action. In the Plains, a Ghostwise halfling is seen as touched by the spirits, and is likely to become a druid or shaman. I had a sword and shield halfling barbarian that I enjoyed, that was dex based. When considering the best race for playing a druid, there are several options to consider: wood elves, water genasi, ghostwise halflings, variant humans, and firbolgs all make an outstanding start to a druidic build. (I just love spears, they're my favourite weapon.) Ghostwise Halflings have most of the usual Halfling features, though they are of a bit stockier build. The comforts of home are the goals of most halflings' lives: a place to settle in peace and quiet, far from marauding monsters and clashing armies. It's a good option. Female Halfling names are similar to the male Halfling names, except for the fact that they finish with a vowel ‘a’, and if the name finishes with a consonant there is suffix ,’a’. The halflings of Eberron vary from nomadic dinosaur-riding barbarians to wily urban merchants and professionals. So is sword and shield. Male Halfling names end with ‘o’ or ‘u’. V1.2 is Released! The flavor is super good. Sorry for the delay on this. Personally though if I was playing a ghostwise halfling I’d probably go dex based cleric. This encompasses the game all the way through chapter 9 in content. I'm playing around with the idea of a Ghostwise Hafling barbarian. Strange and reclusive, they form close-knit communities because of their telekinetic talents and are uncomfortable with strangers. They spend a lot of their time under the sun, thus have more tanned skin and bright brown hair. Red: Bad, useless options, or options which are extremely situational. I'm playing around with the idea of a Ghostwise Hafling barbarian. In fact, the very term “halfling” came from the fact they are considered to be about half of the size of a human. Ghostwise is GREAT for monks, and you can get all the same flavor for better mechanics. Start with Druid, and I recommend the lesser known Ghostwise Halfling simply because telepathy is going to be really helpful in Wild Shape. 4. Barbarians typically don't use their bonus action. Lotusden Halfling. It's basically a slightly modified spear, so it seems plausible to me. Shield master later on for the bonus action during combat was also useful. Lucky: +1 luck bonus to all saving throws. Halfling name generator - Pathfinder . When departing their treetop villages, they tend to spend most of their time out in sunlight. Halflings are a well-natured bunch and enjoy the simple pleasures in life. 15) except as follows: Speak without Sound (Su): A ghostwise halfling, unlike other halflings, can communicate telepathically with any creature within 20 feet, just as if speaking to him or her. They spend a lot of their time under the sun, thus have more tanned skin and bright brown hair. In dealing with any nonhuman race, one of the first questions to ask is how are they different from humans? The lightfoot halfling is the most common halfling variety. Halflings are peculiar creatures, especially in adventuring parties, that come from the original Player’s Handbook. Choose Circle of the Moon at second level. They have brown or black eyes. As one may find out, halflings are capable of great feats, no matter their size. Ghostwise Halfling Society I think I'd go for the Athlete feat (with +1 STR) in lieu of my first ASI. For bonus action options I'd look at Dual Wielder, Great Weapon Master, Polearm Master, Shield Master, or even Tavern Brawler. It … 15) except as follows: Speak without Sound (Su): A ghostwise halfling, unlike other halflings, can communicate telepathically with any creature within 20 feet, just as if speaking to him or her. Which begs the question: does the Yklwa count as a polearm? Deciding on when to use str to attack for that sweet rage bonus or for reckless, or to use a finese weapon to keep ac up but still be able to hit harder enemies gave me some options in combat. The result: https://deepingdale.fandom.com/wiki/Ghostwise_Halfling?oldid=6653. Those who seek out the ghostwise most often fail to achieve their goal; the fortunate among them live to regret their intrusion into hin territory. The wild, nearly feral ghostwise halflings rarely leave the confines of the deep forsts. Choose Circle of the Moon at second level. They are mysterious and do not welcome strangers to their lands. 8) Ghostwise Halfing With barbarian as their favored class, ghostwise halflings lend themselves to a variety of unique builds. A place to discuss the latest version of Dungeons and Dragons, the fifth edition, known during the playtest as D&D Next. Ability Score Increase: Your Charisma score increases by 1 Good Aim: +1 racial bonus to attack rolls made with throwing weapons. Blue: Fantastic options, often essential to the function of your character. The halflings believe that spirits shape the world. The telekinetic feat is an interesting fit to Ghostwise thematically. This name generator will give you 10 random names fit for the halflings part of the Pathfinder universe. 5 The Bad: The Barbarian. Ghostwise halflings have all the halfling racial traits given in Chapter 2 of the Player's Handbook (pp. She traveled to daggerford with her friend who has recently disappeared. Instead, they prefer to pursue a nomadic way of life within their adopted homeland, the Chondalwood, associating mainly with those of their own clan. Annnnd... GO! 3. Many ghostwise halflings are barbarians. Size: Halflings are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their CMB and CMD, and a +4 size bonus on Stealthchecks. Ghostwise Halfling These wild, nearly feral halflings rarely leave the confines of the deep forests. As mentioned above the surnames of Halflings … You already get advantage on STR checks while raging, and it's really fun to throw a grapple + shove prone combo on the enemy spellcasters, or that one poor bastard standing within Smite range of the Paladin. The ghostwise are easily the most uncommon of the three subraces of halfling living in Faerun. And than...they got lost. Lightfoots are more prone to wanderlust than other halflings, and often dwell alongside other races or take up a nomadic life. Favored Class (Barbarian): A multiclass ghostwise halfling's barbarian class does not count when determining whether he suffers an XP penalty for multiclassing. They are elusive and do not welcome strangers to their lands. Ghostwise halflings have the ability to communicate telepathically with any creature within 30 feet that speaks the same language. Halflings are short, stout creatures that tend to find a balance in stature between the bulky dwarves and the thin, wiry gnomes. Skill Affinity (Move Silently): +2 racial bonus to Move Silently checks. Mark of Healing Halfling. Just one level of barbarian will provide the halfling character with a full range of martial weapon proficiencies, medium armor and shield proficiencies, and the Rage special ability. These shy, isolated halflings live in deep secluded woods, often in bramble-covered mounds. Green: Good options. Ghostwise Halflings have most of the usual Halfling features, though they are of a bit stockier build. Ghostwise Halfling Society However, rogues, druids, rangers, and clerics are also usual. They love to spend their time in the quiet land of their shires or … In my head, I'm seeing a tiny, feral, tattoed savage in hide armour brandishing a boar spear or yklwa, even though that's not the most efficient weapon choice. Press question mark to learn the rest of the keyboard shortcuts. And maybe boomerangs. They live in tribes, clans, usually isolated from others. Their small size often helps them avoid such situations, but they don't like being judged purely based on their height. I’d go dual shortswords and choose to attack with strength, keep the dex at no more than +2 and go for medium armour, that said you could just sword and board and be a great tank. Their curiosity and bravery can make them great adventurers, but they do tend to avoid risky situations. Wild halflings, also known as Ghostwise Halflings are simply the scarcest and most primitive of the halflings subraces and lack a civilized lifestyle in Tellene. Mark of Hospitality Halfling. Alignment: any non-evil Classes allowed: fighter, cleric, thief, ranger, psion, druid, barbarian Normal adventuring starting age: 21-32 Average life span: 150 Stat adjustments: +2 dexterity, -2 strength Skill bonuses: +2 stealth Misc bonuses: n/a Daily spells: ghost step x1, telepathic bond x1 Level adjustment: 0 Commonly found: western Selu’havessthyr (Tsarven … Society: Since the clan is the attention of the ghostwise culture, it isn’t surprising to find it the central element in their society. Two short swords build is valid for any barbarian. As a lightfoot halfling, you can easily hide from notice, even using other people as cover. Also see the halfling creature listing. Character Building. These wild, nearly feral halflings rarely leave the confines of the deep forests. Mayari Ghostwise Halfling Druid, David Baldridge Meet Mayari, Maya for short. As mentioned above the surnames of Halflings mainly consist of a suffix or a prefix. Ghostwise halflings have the same phenomenal stat boosts as wood elves and gain limited telepathy in addition to all the base perks of the halfling race. Just one level of barbarian will provide the halfling character with a full range of martial weapon proficiencies, medium armor and shield proficiencies, and the Rage special ability. Special: Halflings are small creatures and as such they can never use the following Large weapons: bastard sword, dire mace, two-bladed sword, double axe, greataxe, greatsword, halberd, heavy flail, quarterstaff, scythe and spear. Ancestral Guardian seems flavourful to me, and vibes nicely with the Ghostwise description. Skill Affinity (Listen): +2 racial bonus to Listen checks. Ghostwise are a 'branch' of Strongheart Halfling that pushed further away from the known galaxy than any of the other halflings ever had. I will not include 3rd-party content, including content from DMs Guild, even if it is my own, because I can't assum… They tend to be community-driven and politically neutral, comfortable in their barrows or their nomadic bands. Halflings are once descendents of humans, though now they find they have their own cultural niches to fill. Mmmmaybe? As clannish nomads, ghostwise halflings have little need for society's trappings, but the barbarian's skills and class features are essential to survival in their forest homes.